Travel system in Aion DateTime:8/18/2010 5:52:58 PM
Another convenience included is the travel system. Between recall points, the flight paths and teleports, Aion does not make travel a chore. I believe this will become essential when it’s time to level up some alts and want to get around the map faster. Aion is a game that invokes some thought surrounding the risk of reward versus the cost of death. At level one death does not matter. At level 10 it starts to sting a little. Death has three impacts, well four actually. The prices should not break the bank unless players are truly reckless and then they deserve it. The second impact of death is a brief soul sickness that can last up to a minute (or longer? A minute is the longest I’ve enjoyed). The soul sickness slows the player to a staggering walk and makes attempting battle almost silly. The third impact is the rez point.
If a player is not resurrected by another player at their corpse, the player can release and rez back at their last bind point (obelisk). If that now-dead player is not careful, this can be very inconvenient (ask me how I know). Nothing says “insult to injury” like being a level 11 with soul sickness and winding up way back in the starting zone. Again, let’s not discuss how I know this. The fourth impact is the loss of any Divine Power that has accumulated. Divine Power is a second mana type bar that fills through defeating enemies. Once built up it can be unleashed for savage and/or spectacular skills. My own conservative nature comes in when I look at how much my Divine Power bar has moved. If that green bar is full, I'm a bit more cautious - losing a full green bar is quite painful.
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