Top Five Surprises From Aion DateTime:8/18/2010 5:52:58 PM
Aion has been out for a few weeks now so the clamor of the launch has settled down to a dull roar. Players seem to be enjoying the game aside from a few issues like the queue and some initial rubber banding. I am one of those enjoying my time in Aion and today we’re going to review what I like to refer to as the biggest surprises in Aion. As most of you know I’ve been neck-deep in World of Warcraft for many years. I have also played most of the other MMOGs on the market and always enjoy something new. When I heard the cries of Aion being a “WoW Clone,” I got all excited. I hoped for a game that took some of the secret sauce of WoW and applied it to their own design. For the most part I’d say that Aion has sampled the secret sauces of multiple games and implemented a fun game with solid gameplay mechanics. Amongst all of the solid mechanics there are some neat little treats that have surprised me during my time in Aion.
Unlike many other games that hearken to the term WoW clone, Aion does not suck. We are very early in the lifespan of the game and end-game is still a bit of a question, but so far the game is fun and the programming sound. I admit to starting the game with some trepidation, but after the first few weeks I can safely say that I could play this game for extended periods. Unlike some other games that have shipped in the last few years, the incredibly fleshed out gameplay keeps me logging in. See the rest of the surprises to better understand why. Even though this game is of Asian descent, it has been westernized very well for my tastes. I enjoy the graphic styles and the art direction as well as the amazing overall graphics of the game. But that isn’t the real gem of the game’s appearance, no, the real “goodness” resides in the combat animations.
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