The Mage - Aion Class Archetypes - page2 DateTime:8/18/2010 5:52:58 PM
Erosion is a DoT spell that will shift around in the sequence of your arsenal release, depending on the situation. It initially strikes a target for 37 points of earth damage and continues dealing 33 damage every 3 seconds after that for a total of 15 seconds. Most often, it's best to cast Erosion after Ice Chain. Casting it first may grant a little more time to complete the cycle of damage, but not enough to make it worthwhile in most instances. By not casting Ice Chain first, you give your target more time to get in range, and that’s something you never want to do unless you have to. Continue playing with the timing and placement of Erosion and before long, you'll have each situation mastered.
Level 7 is when you'll discover you really begin to come into your own in terms of power. Before you do anything else, track down your Mage Trainer and pick up the skill books for Frozen Shock I and Stone Skin I if you haven’t already stashed them in your inventory. These two skills finally begin to flesh out your character a little more. They open up new possibilities and release you from the strict regimental patterns you've been using in combat up until this point. This means that not only do they get pushed back a few feet, but they'll also just stand there in a daze, wobbling from side to side for a few seconds. This is a great opportunity to really unleash some hurt, or run away.
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