Some Techniques to Win in the Aion Battle DateTime:8/18/2010 5:52:58 PM
The general rule: before the duel, it is sure that releasing balance and slowly adding blood, as well as concentration of grid files, at the point to confirm PK. Reducing the preparation time, pulling out weapons at the first time, it is nearly the amount of the two closer distances. Playing guardian has a common problem. Regardless of any guardian usually pull people under attack first in Aion. At this time, the sword stars first move should be out of mandatory bondage. After pulled him, he also has three second not out of attack skills, so that greatly reduce the number of attacks. Following is to kite him regardless of non-extendable telescopic arms, running to play, as soon as compulsory binding to release.
Do not hurry to release, we must wait until the guard is desperate and finish releasing double armor, then grasping feet. First severe and gas together, so that you do not pull him past, and then rest assure to play for ten seconds. If he is not dead, it is estimated equilibrium time is almost up, grinding off after a set of air constraints. There are a total of seven batters in Aion. If their attack distance is same, the order of attacking moves is compulsory, murderous, Body, three groups, air shackles. Generally, they are all balance with each other and can not play him in Aion. At this time, immediately grasping feet, open spot and ran off twenty meters away, because all your skills are CD now. After compulsory binding is good, immediately go back and repeat the above set of skills. If the range of attack is not the same: seeing the grasping feet carefully, he almost dead in ten seconds.
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