Mastering the Mage archetype in Aion DateTime:8/18/2010 5:52:58 PM
Concentrate is a passive ability that increases your Concentrate ability (No, really?) by 25 points. It may not sound exciting, but it's what allows you to continue casting during those moments you’re getting the snot beat out of you. Even if it's not the most glamorous ability, it is one of the most useful so be happy to have it. Erosion is a DoT spell that will shift around in the sequence of your arsenal release, depending on the situation. It initially strikes a target for 37 points of earth damage and continues dealing 33 damage every 3 seconds after that for a total of 15 seconds. Most often, it's best to cast Erosion after Ice Chain. Casting it first may grant a little more time to complete the cycle of damage, but not enough to make it worthwhile in most instances.
Level 7 is when you'll discover you really begin to come into your own in terms of power. Before you do anything else, track down your Mage Trainer and pick up the skill books for Frozen Shock I and Stone Skin I if you haven’t already stashed them in your inventory. These two skills finally begin to flesh out your character a little more. They open up new possibilities and release you from the strict regimental patterns you've been using in combat up until this point. Frozen Shock is the second chain spell you receive. After you cast Ice Chain, an icon will appear on your screen. If you cast another spell instead of Frozen Shock, the icon will go away, rather than remaining there for a couple seconds (the same is true for any chain spell). Frozen Shock inflicts 126 water damage on the target, plus puts it in a Knocked Back state. This means that not only do they get pushed back a few feet, but they'll also just stand there in a daze, wobbling from side to side for a few seconds. This is a great opportunity to really unleash some hurt, or run away.
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