Good versus Evil – The Two Sides of Aion’s Faction System DateTime:8/18/2010 5:52:58 PM
We can provide you with the cheapest Aion gold with fast delivery , and our Aion powerleveling service is very excellent ! Every MMOG that includes Player versus Player combat utilizes factions in order to create a reason why people choose to slay each other endlessly. Some games have a complicated array of various races and factions that struggle to dominate the world. Others choose to keep it simple and have two races, good and evil, which fight against each other in century’s old battles. NCsoft, the creators of Aion, went with the latter for their east meets west phenomenon. We are given the Elyos, a snooty race who believes that their god blessed them with a more glorious world for a reason. Then we have the Asmodae, a bitter people who detest the Elyos for their conceited beliefs. This provokes wars between to the two races that span generations and give players a reason to fight each other. Regardless of whether a developer chooses a two faction system with two races, two factions with several races, or multiple factions the dilemma will always be keeping them balanced. There is a delicate line that is easily crossed when there is a clear faction favorite and PvP quickly becomes unfun when you have hordes of evil villains descending down on a handful of good aligned players who are forced to run and hide like the sissies they are.
For more information about cheapest aion gold, please visit aion4gold.com, where you can buy aion gold as you wish. In early MMOGs, PvP imbalance was just a way of life. You either accepted your odds or re-rolled a character on the favored side of the fence. It wasn’t just a numbers game either, if there were also class restrictions on factions then you have to deal with the fact that some classes were simply better at PvP than others. It was these very issues that drove many players away from PvP and why those who adore it are demanding a higher quality experience making flaws of the past completely unacceptable in today’s games. The problem is having more than one battling faction isn’t a small task. Dark Age of Camelot worked with a three faction realm that did pretty good, but then PvP was primary limited to realm battles in specified zones and the game was far from reliant upon participation. The little loophole ended up having to be addressed and taken into consideration when fleshing out balance amongst the opposing primary cities of Freeport and Qeynos. It oddly worked out well for players although the freedom of being an exiled player drove entire guilds to betray their cities for the freedom to take on opponents from both sides of the fence.
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