Critiquing The Aion UI DateTime:8/18/2010 5:52:58 PM
Here we provide cheapest aion gold with low price and fast delivery, if there is anyone who wants to buy, please feel free to contact us, we are 24/7 online! When you’ve seen and worked with game UIs as much as I have, you tend to be able to spot some issues in a UI without even really using it much. Other issues, however, can be a lot more subtle and won’t rear their heads until you’ve actually taken the time to use them for a while. Thus, I tend to hold off on critiquing a particular UI until I’ve gotten the chance to work with it for a while. I’ve now had that chance with Aion, so what follow are some thoughts on this particular game’s UI. Let’s start out with something good. It’s very handy and has caught on rapidly with players. On the other hand, certain other portions of chat linking could use some improvement. You can link spell books and stigma stones, but you can’t link already-learned abilities from the Skills window – which means that if someone is curious what an ability is, you have to type out a description by hand instead of just giving them a link. Also, while items can be previewed on your character by Ctrl+Left Clicking them, the same cannot be done for links of items.
Do you wanna buy aion gold cheap? Well, just contact our customers service. Have a good time! The built-in automatic bag sort button is quite handy – though it’s not possible to customize how it sorts, it’s not hard to adapt to its sorting order either. Less appealing about the bag system is the amount of screen space wasted by section headers and not-yet-unlocked storage slots – it’d be nice if there were an option to just combine all your inventory slots into one large bag and hide the headers; I doubt most people use them (but I’m sure there are some who do, so one wouldn’t want to remove them entirely). Shifting from windows to status displays, why is it that the block of unit frames for group members can be dragged around the screen, but the unit frames for your own character and your current target are unable to be moved? Well, not entirely – you can choose whether you want the “HUD Top” or “HUD Bottom” UI layout, which switches whether your own unit frame is at the top-left or bottom-left; but aside from that it’s fixed in place.
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