Aion Classes – Quick Overview DateTime:7/30/2010 5:19:29 PM
If you are still in search of aion europe open beta key and professional Aion powerleveling, just come here and we promise our best service can satisfy you at any time, we are online 24 hours everyday. Aion offers four major archetypes (Warrior, Scout, Priest and Mages) and each archetype will branch into two classes at level 10. Each class play one unique role and the variety between the classes is satisfying. I will talk about my impression of each class in terms of usefulness in groups. What I like about each class when I form my groups. I’m not going to talk about the class’s PvP and Solo capabilities, instead, I will only talk about what they can add to your group. Clerics are the best healers in Aion and having one healer in a group is a must in most cases. You cannot achieve much without a healer and Clerics are able to keep a group healed without a problem. Their role in a party is needed and I prefer them as main healers over Chanters.
Here we provide aion european open beta key with low price and fast delivery, if there is anyone who wants to buy, please feel free to contact us, we are 24/7 online! Templars are the only class in Aion designed to tank a challenging content. For grouping they are almost a must-have unless you have an interesting plan to tackle some challenges (kiting, aggro kiting or any other strategies). They are the most needed class in Aion – at least in my server – and clerics come second. Templars are the hardest class to play because it doesn’t only require the knowledge of the class’s abilities itself and that alone is not easy to do but it also require monster-knowledge. Being a Templar will probably force you to mark and lead the group. A Templar that doesn’t know how to mark and lead the group inside a dungeon is going to make the group work slower than usual, or worse he/she could wipe the group frequently. Also, deciding which monster to kill first and which to be slept is important. For instance if the group got aggrod by 3 monsters and 1 of them is a Medic/Healer/Mystic kind of monster then it would be a bad idea to not put that to sleep because Medics, Healer and Mystic monsters dispell sleep off of their friends and that will definitely lead to a disaster.
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