Aion’s Issues DateTime:8/18/2010 5:52:58 PM
Buy cheap aion grinding , Aion Kina, come here! Now I am not one to make “I quit” posts typically, but all thing considered, I believe my assessment of the game in previous articles has be pretty fair and objective. So what I would like to do here today is talk about some of the aspects of Aion that ultimately ended up turning us sour in a constructive and informative way. It seems you can’t read anywhere about Aion without reading about the grind, and this blog has been no exception to that. That being said, it has to be mentioned because this is probably the first of several pitfalls that is going to be cause people to throw in the towel. This is a graph that fairly accurately plots the experience points curve in Aion at each level that was made by a member of the community here. As you can see by the graph, right around level 35 the amount of exp needed literally makes the graph look literally like a wall. Often times when you read on various forums about people saying the grind is fine, make sure you put it into the context of what level they have made it to. Now to be fair, the amount of exp needed by itself is not necessarily the problem as you start to enter your 40’s, but the way in which questing starts to play far less of a role.
Here we provide Aion sieges with low price and fast delivery, if there is anyone who wants to buy, please feel free to contact us, we are 24/7 online! When I hit level 42, I quickly completed all of the new quests and looked down at my 60 million exp bar to see only about 10-15% of it had been filled, leaving the remaining 50 million to be obtained by pure mob grind. Now I am well aware of an upcoming patch slated to increase the quest exp and mob exp, but I think the problem goes a bit deeper than that. There is a real lack of quest content that becomes painfully obvious at the higher levels. Quest content is very good at masking grind in other games, so the lack of it in Aion at this level range really only adds to the pain and tedium. The best comparison I can make is for those who played Age of Conan at release and hit the wall around level 50 where the quest content dried up almost instantly forcing people into grinding cannibal caves for levels to get through the gap. This problem only gets compounded more however as the exp needed to level continues to grow exponentially, but the amount of content does not. This only helps feed the bot epidemic and will undoubted crush the will of non-hardcore players as they reach the higher levels.
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